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THE INTERACTIVE STORY

a single player online game

Have an influence on your version of the story by choosing as you go, or leave your mark on this fictional world by becoming the one that creates the choices.

The Interactive Story: Project
The Interactive Story: Text

THE DESERT

Stranded in the desert, there seems to be nothing but sand and danger all around you.
Better make a choice, or your memories won't be the only thing you lose today.

SUBMISSIONS OPEN
This is a collaborative effort, every segment was written by another person. Click here to participate!

Don't like the cover? Do it better, then! Seriously. Please. Do something. Anything.
Any donations will be used for additional illustrations. The authors pay for their rent with nice comments!

The Interactive Story: HTML Embed

"At first I thought I had to put in so much information and pick up on the major clue given in the segment before mine, but when I started writing, suddenly I had already used up the 500 words. In the end, I had to shorten it a bit and also changed my original idea for the piece. I must've rewritten it at least five times.


It was a lot of fun and I was surprised at how the finished piece turned out.

I hope I get to do this again sometime."

- KibaPrincess

The Interactive Story: Text

"It was an interesting experience to participate in the interactive storytelling project.

I had written a few stories when I was younger and the part I had always spent the most time on and found the most fun was making up the characters and setting of the story.

In this project, a lot of that was already set and I somehow had to work with that.


Also in other ways the interactive storytelling was new to me: Writing in the “you” perspective.

Firstly and obviously, it completely changes the character of a sentence – some expressions simply don’t work like that.

Secondly, I paid more attention to bringing in emotions and description of the character’s thoughts, since the reader should of course feel personally involved in the story.


Another interesting point was that, due to the fact that with my segment I added to the story that others had already begun to tell, I was largely bound to

a) the style of writing and

b) certain details and facts that had been introduced by the other writers.

It was a challenge to try to fit one’s own part of the story into this overall picture, in order to contribute to an authentic story.


Another aspect of that – given that the story started with a lot of inexplicable events and open questions – is that I tried to take up what had happened before in order to somehow help clarify the reasons behind, but at the same time I could only introduce a limited amount of new events / persons etc. to not overwhelm the reader or make the story incredible.

Which is why everything I incorporated into my segment now depends on the interpretation by the ones now writing the continuing parts (just as I did).


And this might be the most fun part: Seeing what others made out of my part, how the story further develops, to what extent this traces back to what I have written and knowing that I have been part of a story lots of different people jointly created."

- Knuröä

The Interactive Story: Text

A THIEF'S TALE

a collaborative interactive novel

COMING SOON

one of the projects that popped up when working on The Desert together, this more complex visual novel is being written by Marley and I

You only wanted to get your hands on the price, now you're enlisted in an elite boarding school horse racing team. What?

Will you untangle yourself to get away with the loot or change sides and fight your own evil informant - if you can find out who that is?

The Interactive Story: HTML Embed

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