I would say it's a two-way tie between The Conversation and The Interactive Story, and the two of them share first place because I am proud of them with a very different regard.
I am proud of The Conversation because it is all mine, and a lot of work (both artistically and in form of spiritual and psychological research) went into it. Soon, I'll be holding a deck of cards I designed in my own hands, and I am not afraid to put it on sale and ask money for it. Also, I think it is one of the concepts that work best (and the way I intended) in practice, without having been changed much since the original idea.
For The Interactive Story, on the other hand, I did not do the creative work. Here, I am proud of how my ability to communicate with other artists or strangers for a project I'm curating has grown over the course of the development. Seeing like-minded people come together and be excited to add their own ideas to a concept I invented makes me very happy and gives me motivation to keep up the collaborative projects in the future. The Interactive Story might not have produced the strongest outcome artistically, but it functions as a monument to what I've learned in the process.
Hope this helped!
(Answering it certainly did help me realize that I'm proud of what I've created)
When I talk about the medium, I mean the physical (e.g. playing cards), digital (e.g. web video) or conceptual (e.g. game) form a story or artwork takes.
Game is a medium that combines many different aspects of other, more one-dimensional mediums: A digital game, for example, can include visuals, text (storytelling), music, and interactivity. Learn more about this special status of games (within the spectrum of different mediums) and the personal connection one can develop with a medium in this blog post.
When talking about the games, I sometimes make the connection between an artistic medium and a medium in the esoterical sense, as referring to people that channel spirits and communicate with the dead. Read more about this way of looking at game as a mediator in this and this post.
To avoid confusion with mass media (the technologies created to communicate news and information to a large audience), I use the plural 'mediums'.
Artistic mediums used here include the following:
Text (e.g. The Interactive Story, The Hermann Story)
Visuals - sketches, paintings, digital drawings, photography (e.g. The Conversation, The Hermann Story)
Visuals plus sound (in the playtest videos)
physical game pieces such as boards, cards, dice (e.g. The Beermat Game, The Instrument)
Hi Clara, which game are you most proud of, and why?
thank you very much for your elaborate and clear response
Thank you for asking.
When I talk about the medium, I mean the physical (e.g. playing cards), digital (e.g. web video) or conceptual (e.g. game) form a story or artwork takes.
Game is a medium that combines many different aspects of other, more one-dimensional mediums: A digital game, for example, can include visuals, text (storytelling), music, and interactivity. Learn more about this special status of games (within the spectrum of different mediums) and the personal connection one can develop with a medium in this blog post.
When talking about the games, I sometimes make the connection between an artistic medium and a medium in the esoterical sense, as referring to people that channel spirits and communicate with the dead. Read more about this way of looking at game as a mediator in this and this post.
To avoid confusion with mass media (the technologies created to communicate news and information to a large audience), I use the plural 'mediums'.
Artistic mediums used here include the following:
Text (e.g. The Interactive Story, The Hermann Story)
Visuals - sketches, paintings, digital drawings, photography (e.g. The Conversation, The Hermann Story)
Visuals plus sound (in the playtest videos)
physical game pieces such as boards, cards, dice (e.g. The Beermat Game, The Instrument)
and, of course, game.
I hope I could help! 🙂